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This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games. First Pick – Squid Nigiri is an excellent first pick. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. as all players are turning over their played cards. Dang you thought about this- Thanks for putting your time into such a helpful and easy-to-read analysis! I will use the abbreviation PPC for point-per-card. There are many dependencies on when to take pudding. This information is slightly less useful in a 3-player game since only 81 cards are seen, but still relevant. The artwork is … After you have seen every pack you have 100% knowledge of how much maki exists. pudding cards, no one scores anything for them. In pack 3 you need to make a choice. You might need to show some discretion if you are playing with strong enough players to first pick squid nigiri, since they might cut you out of it right away. At the end of the game, 1, 2 or 3 green tea ice cream are worth 0. PPC – 2.5 First pick: Sometimes. A soy sauce card itself is considered when determining the most different colors. But so does demand for pudding. Everyone's always jealous of that one person who orders a hot cup of miso soup! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Example: Chris has 1 wasabi, 1 squid nigiri and 2 salmon nigiri. The rulebook also has a nice little cheat-sheet on the back to summarize the scoring and act as a reminder. Nothing happens on the turn when you initially play a spoon. Nigiri are an essential part of any great sushi meal. PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. Chris scores 6 points. In case of a tie, whoever has the most pudding cards wins! First Pick: Sometimes. There are only 10 puddings in the entire deck. If players are still tied, they both receive the full points for the place they are contesting. They appear at the same frequency as sashimi, except they are worth less points. Taking other peoples picks into consideration, you should be able to deduce exactly how much you need to stay in first. (It will be shuffled back into the deck for the next round). Use chopsticks to grab those two dishes you really need at the same time. The super-fast sushi card game! It’s easy to just take what you need from a pack and pass it. Item Specific Rules. The player with the most scores 6 points. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! PLAY 1 AND RETURN THE REST. For example sashimi, egg nigiri, sashimi, 1maki, pudding, 2maki, salmon, salmon. Return the remaining 3 cards to the deck and shuffle it. 10x Pudding 11. Often this is unavoidable since so many picks can be dead. He scores 9 for his set of 3 unique onigiri, and 1 for his second set of just 1 unique onigiri (the second square), for a total of 10 points. In the mean time you can probably still get some minimal value from the chopsticks in the next pack. And once you've eaten it all, finish your meal with all the pudding you've got! Sashimi, for example, is worth 3.33 points per pick, with the risk of totally failing and getting you 0. For example, if you ask for just "nigiri" and the player has a squid and an egg nigiri in his hand, he chooses which one to give. A heaping bowl of ice cream is always satisfying after you eat. Maki – In a 1v1 game Maki only score 6 points for most, and 0 points for second most. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Example: Chris has 3 temaki cards, Meredith has 2, and Kerry and Andrew have 0. However there is a chance it will miss the good stuff and only catch an egg for 3. These games deserve it. Do that. Drafting rewards analysis and there is less luck involved than most people think. 6x Wasabi Special thanks to: All the amazing people who supported this game on IndieGoGo and helped make it happen! Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. If you have not played any other cards when you play special order then there is nothing for special order to copy so it is immediately discarded. His tea is therefore worth 4 points. Well wasabi is more powerful because it will usually score you 6 or 9 points. However if none of those are in your pack, this is probably your pick. If not, the second player to your left checks her current hand, and so on until a player announces they have the card. Opponents will often prioritize puddings on round three to get out of the danger zone letting you sneak sashimi. After the third pick it usually becomes egg nigiri fodder… Or worse. 14x Dumpling But before you get all excited about your epic block, you need to make sure it helps you! The object is to build the sushi plate that will give you the highest amount of points in each round. You're trying to gain the most points to become the Sushi Go champion. The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go. Maki are the opposite of dumplings. At the end of the game, all players score the 3 types of fruit: watermelon, orange and pineapple. This is important for expecting a certain distributions of cards in fresh packs. Dipping a nigiri in some wasabi makes it extra hot! All players play their chosen cards as normal. A player must have at least 1 maki roll card to receive any points for maki rolls. At the end of the game, players compare how many pudding cards they have. The single egg nigiri is worth a pathetic single point. That being said, grabbing a 3-maki is an excellent investment because in most pools it will be enough to at least get you 3 points either from taking 2nd place, or grabbing another later-pick maki for 1st place. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. SHUFFLE THE DECK. 12x 2Maki Each squid nigiri is worth 3. Uramaki rolls are inside-out. Tea clears the palate after eating a big meal. In pack 3 you need to make a choice. In the mean time you can sneak 1-2 more dumpling picks and catch your opponents unaware. These cards are now no longer considered to be the card depicted on their front. It only costs an opponent a single dead card to create a pair of dead cards for you. Then choose one to discard without looking, and flip the other two piles over as one hand. It's possible that one player may be awarded multiple placings for uramaki in a single round. These beans are the perfect snack to share at the table!eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Score 1 point per opponent with any edamame for each of your played edamame cards. Meredith played 0 fruit cards and so loses 6 points. Sushi Go! Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. If multiple players reach 10 or more icons on the same turn, ties are broken by the highest total number of uramaki icons on the tied players' cards. The problem with sashimi is how easy it is for other players to block you from getting the third one. The massive dumpling combo might seem enticing until you realize that even at max combo they are only worth 3 per pick and anything lower than the max is pretty lackluster. Just like life. Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. Basically you are slightly lucky to even get 3 sashimi in your pool, so draft carefully. You are either going to fight for pudding or not. Place them face-up beside the game board, to be shuffled back into the deck for the next round. (Remember which type of card the special order is copying). This card is then given to you, and you play it immediately. Eventually, each player will have 1 card left and have no choice but to play it. from 2016. fronte a se, può prendere 2 carte di sushi in un turno! Gameplay is intuitive, fast, and enjoyable. Salmon is probably not good enough to first pick although I can fabricate some fringe hands which would make picking salmon right. 8x 3Maki PPC 4.5 or 3 Earn points for winning combos like two tempura or a set of sashimi. I would say never first pick pudding in pack one. Plan around that. PPC – 3.333 Dumplings are also a bit of a trap, but unlike sashimi, they always score something. Chris and Meredith each score 6 points and Kerry scores 3. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. A special order card copies any other card you previously played in the current round. Through extensive research, we bring everything you need to know about board games. It just isn’t worth enough points to justify taking over wasabi, chopsticks, 3Maki or squid nigiri. PPC – 6 at best Sushi Go! Obviously the goal with wasabi is to pair it with a squid nigiri for a whopping 9 points. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. 11:02. If a player has the most (or tied for the most) different colors and has also played a soy sauce card, it is worth 4 points. A spoon card allows you to take a card from another player's hand. But even then, you should be able to snag a salmon which is fine. All with cute ‘kawaii’ pictures of your favourite sushi, with little smiles that makes your heart melt. 5x Squid Nigiri On top of that, there is a reasonable chance 3 sashimi aren’t even in the pool and you are drawing dead. A short but complete explanation of the rules of Sushi Go, the card game. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. is the perfect example of a game you can teach to anyone of any age. However everyone else will be targeting the desert with more ferocity on later picks (just like you are). Pudding is the perfect end to a meal - make sure you don't miss it! That means statistically, you should see 9 puddings total in a 4-player game. 14x Sashimi 3. Tempura is a pretty decent pick. Sushi-Go is a winner. Each egg nigiri is worth 1 point. When you choose to play special order from your hand, place it face-down on the table and point the top of the card at the card you wish to copy. Any incomplete set of sashimi is worth zero points. However each maki you draft after the first reduces your value per card. In the case of a tie, whoever has the most pudding cards is the winner! A maki count of 5-6 is often enough to secure first place unless someone invests considerable cards. Once your combo is complete all additional dumplings are worthless. Each of the 8 different Sushi Go! PPC – 3 at best PPC – 1/2/3 (+Wasabi – 1.5/3/4.5) If that is the case, keep in mind how much value each maki will bring you compared to other cards. You can get hungry just looking at these deliciously illustrated cards. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Just because all the Sushi images have silly smiley faces on them doesn’t mean this is an easy game. At the end of a round in which soy sauce is played, all players compare how many different colored backgrounds they have among the cards they have played. End of the round: Count the number of cards in your largest (or tied for largest) set of cards with the same background color. The player with the fewest Pudding cards loses 6 points. The player with the most scores 6 points. Now what if you took the sashimi for 0 points, and your opponent takes the nigiri for 3? 4x Chopsticks. There are 4 different shapes of onigiri: circle, triangle, square and rectangle. AND THE WINNER IS... Whoever has the most points after 3 rounds is the winner. Then announce the name of any card you would like. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. Tip: Place discarded uramaki cards in a face-up pile beside the score board after scoring them as a reminder of how many places have been awarded in the round. You might not enjoy your first taste of eel, but it sure grows on you! It took me a long time to figure out what to do for the (mango) pudding card. (This 12 point swing is often much too strong for a 1v1 game.) In the above example if you were in 2nd place, and the player to your right was in 3rd place and your delta with him was already +15 then letting him have the sashimi while getting a +3 with the player in 1st is the better play. Second place will now not be awarded, so the next player to pass 10 icons will only receive 2 points. For example if you have the option to take a squid nigiri for 3 points, or hate-draft a single sashimi for 0 points to block the player to your right from making the sashimi combo you need to consider the delta. - Episode 1 - Setup & Rules - Duration: 11:02. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. Tea is worth 1 point per card in that set. A player may score multiple sets of green tea ice cream. And of course – save room for pudding at the end! For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. If no opponent has the announced card in their hand, then the spoon is discarded for the round. He loses 2 points for the watermelon, scores 0 for the orange and scores 6 for the pineapple, for a total of 4 points. 5x Egg Nigiri It's the perfect addition to a varied meal. Edamame are worth 0 if only 1 player plays any edamame in the round. For Dumpling cards, the more Dumpling cards a player has, the more points they get. However, the next nigiri card that you play must be placed on top of the wasabi card. Remember you only need enough maki to be first or second. If you like the content of a board game on this site, please consider to buy the game. First Pick – Rarely. (only use in 2-6 player games). You can frequently manage to grab back to back tempura without giving opponents an opportunity to block you. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. In this fast paced card game, players will race to grab the best combination of sushi dishes while trying to add multipliers to their score: wasabi and dessert. RULES FOR SUSHI GO! Players do not have to immediately take a nigiri card to put on their wasabi. After the first pick the answer to everything becomes “in depends” and it is impossible to evaluate. PPC – 3-6 The point is, you need to know the score. Give your spoon card to the player you took it from, to place in their hand. You are either going to fight for pudding or not. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! 108 cards: 1. Dip your favorite nigiri in wasabi to triple its value! Sushi Go! 6x Wasabi 12. © 2020 Ultra BoardGames. Then choose any 1 card to play immediately (except another menu card). Place the chopsticks card back into your hand before it is passed on. First Pick: Always. Obviously you can play Sushi Go and never memorize the packs, but this is about winning right? Sushi Go is all about the sushi and what you can make. (It will be shuffled back into the deck for the next round). However, the strength of wasabi tapers off quickly. Thanks. Note: If you choose to turn a card face-down that is being copied by a special order card, the special order continues to be considered as the card it is copying. The player with the fewest (including 0) loses 6 points. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. If the lowest number of puddings another player has is 3, then winning with 5 puddings is a good deal - you effectively scored 6 points with two cards. Score points for collecting the most sushi rolls or making a full set of sashimi. Assuming the maki is irrelevant, taking the salmon might seem like a no-brainer, but that pretty much ensures that your last pick is going to be chopsticks. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Everyone in my family is eager to play this great little game. Even if more than 4 opponents play edamame, the maximum each edamame card can be worth is 4 points. You have 100% information after you have seen all of the packs. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. It is probably a matter of style. Pudding is a total wild card, 100% dependent on the group and how many puddings are dealt out total. You may play multiple wasabi cards in one round, though a wasabi without any nigiri on it at the end of the round is worth 0 points. Small and tasty, can you eat more maki than anyone else? We have 108 cards total. A single maki, if it wins the high, is worth a whopping 6 points and it’s actually possible! If you ask for the general card type, the player may choose between the different variations if they have more than one. Let’s say the last four cards are: chopsticks, salmon nigiri, 1maki and egg nigiri. First Pick: Almost never. Follow us on: I would recommend simply avoiding this and taking the easy points. It is basically the same game but it has a few tweaks and can accommodate more people. Just something to keep in mind. If multiple players tie for most or fewest, all tied players gain or lose the full points. Egg nigiri is obviously terrible. Sushi Go Party includes several varieties of cards that CAN be included, but the main difference in game play to the original is that the cards in the deck chosen for a three round game is SHUFFLED in between rounds. An egg nigiri on a wasabi card is worth 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); A salmon nigiri on a wasabi is worth 6. This way, other players may choose to play the chopsticks card later in the round. Pudding – in 1v1 pudding only scores 6 points for most, but does not give negative points to the player with the least. You do not want to take 3+ picks just to get second place on Maki count if you could have taken stronger picks. Example: Chris has 4 pudding cards, Meredith has 2, and Kerry and Andrew have 1. Sushi Go! Again, these points are scored immediately and the cards are discarded. Sushi Go! Pass the rest of the cards to the player to your left. After the general evaluation I am going to evaluate the first pick potential. If multiple players tie for most or fewest, all tied players gain or lose the full points. Loading... Advertisement ... How to Play - Sushi Go! A score delta is the difference between two scores. If you have 1 or 2 sashimi, you score 0. I think it’s fair to say that chopsticks are worth about 6 points as a pick if you take them early because of the combo potential the offer you. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. The concept of the game is that players try to grab the most valuable food by combining cards. Pudding cards go up in value as the drafting rounds progress and your future possibilities are reduced. Twitter The first player to your left checks to see if he has this card in his current hand. Whoever has the most points is the winner! If multiple players tie for the most, they each receive the full amount. Discard the takeout box card face-up beside the game board. I would say never first pick pudding in pack one. Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. That information will tell you if you should draft for points, or draft to block your opponents. That way you can take 1, and be certain at least 1 more will come around. Ecco come funziona: Il giocatore sceglie la prima carta che vorrebbe tenere tra quelle che ha in mano come al solito, poi prima di tutti gli altri svela le proprie carte e esclama “Sushi Go!” e prende una seconda carta dalla propria mano e … That is slightly more than 1 out of 10 cards. If you play a menu card, draw 4 cards from the unused deck near the board and look at them. In a standard 4-player game your group will draft 96 cards, thats 88% of all the cards. When you get a pack that is (numbers of players + 1) one of those cards is going to be your last pick. 6x 1Maki Do you know how many maki you passed? A profitable block, especially deeper in the pack when good picks are thinning out. 5 Sushi Go Party is out now, and I highly recommend that. The same is true for asking for "3 maki rolls" or just "maki rolls", etc. 11:21 - Scoring Pudding Cards. If special order is used to copy a card with multiple icons on it, then the copy is considered to be the same card with all of the same icons. Will be passing this on absolutely! I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Then choose a second card from your current hand to play this turn, and play it immediately. Score points based on how many dumplings you have, as follows: (only use in 3-8 player games). However, you may use it on a future turn to take a bonus action. The main differences: Sushi Go includes a deck of cards which you deal from three times (three rounds in each game). You may score multiple sets of tempura in a round. Have you ever said “I hope there is a 3rd sashimi” after you have seen every pack at least once? But be careful which sushi you allow your friends to take; it might be just what they need to beat you! However you can do something to extract maximum value by planning ahead. You may score multiple sets of sashimi in a round. If the answer is yes, then first pick the pudding and draft each one you see. You don't want to miss out on temaki - a roll that's big enough to fit in your hand! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. You may score multiple soy sauce cards in a round. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. puddings. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! A squid nigiri on a wasabi is worth 9. (It will be shuffled back into the deck for the next round). They are of course shuffled back into the deck for the next round. Discard the menu card face-up beside the board. The player with the fewest (including 0) loses 4 points. I say potentially because often times you are only drafting an opportunity for points, in the case of Maki, Sashimi, Tempura … pretty much anything but Nigiri. Well now he is only +3 points on you. Go through the discards for this last round and pull out all of the discarded Pudding cards, and place them face up next to the discard pile. If you take the nigiri you gain 3, and he will gain 10. Pick up the most points and you’re on a Sushi Roll! Before analyzing all of the cards let’s take a look at the card count. When you want to use it, call out "chopsticks!" You may only place 1 nigiri on top of each wasabi. By the time your first pack comes around opponents probably won’t be able to block you. The most fundamental drafting skill is to remember what you have already seen. Of course this gambit depends on 5+ dumplings existing in the pool. PPC – 6 at best Sushi Go! End of the round: Compare how many maki roll icons you have at the top of your played maki roll cards. Tied players all score the full points as above. Place it face-up beside the game board, to be shuffled back into the deck for the next round. In Sushi Go, players are trying to score the highest point total by drafting cards from a deck one by one - scoring point bonuses for playing Sushi cards on top of Wasabi, or collecting 5 points for every two tempura cards, or 10 points for every three sashimi, or collecting the most pudding cards by the end of the game. Every time you select a card, place it in front of you and flip it over after everyone else has chosen a … At the end of the game, players compare how many pudding cards they have. The whole delta thing gets really complex when you are trying to figure out pudding… What a headache. 10x Pudding Instead, each are worth 2 points at the end of the round. Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. Or, if you are in last place (which you shouldn’t be if you read this guide) then you probably shouldn’t worry about deltas very much at all and just try to draft maximum points. Like wasabi, the sticks are very strong early and taper off in value quickly. Keep in mind that 6 dumplings is actually worth the same as 5 dumplings. Reducing or increasing a delta (depending on which side you are on) is just as good as gaining points. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Tofu is really good for you, but eat too much and you could get sick of it. If you take the chopsticks instead your last pick is probably going to be maki, or maybe the egg nigiri if another players finds the maki useful. Sashimi is very tantalizing, especially if you open a pack with 2 right in it. is an easy-to-learn, fast-paced card drafting tabletop game with a tasty theme. Now, let’s get into the deep end. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). Load up the conveyor belts with savory sushi dice – then pick one and pass the rest! Sushi Go! A selection of different fruit is a healthy way to finish your meal. Game design and artwork: Phil Walker-Harding. Learn how to play with this quick video! End of the round: Compare how many temaki roll cards you have. In a 6-8 player game: The player with the second most maki rolls scores 4 points, and the player with the third most scores 2. In a 2 player game: The player with the fewest pudding does not lose any points. Anyway, let’s get back to points per card and evaluate each pick. The player with the fewest (including 0) loses 6 points. You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. If you have 2 or more eel, you score 7 points.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); These rice balls come in all different shapes - get one of each! Example: At the end of the round, Chris has 3 edamame, Kerry has 2 edamame and Andrew has 1. Ask the chef for a special order! You probably already first-picked the 3maki right? If multiple players tie for most/fewest, all players receive or lose the full points.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_8',116,'0','0'])); In a 2 player game: The player with the fewest temaki does not lose any points. Sometimes it’s smart to front load your pudding count in pack one when people tend to let it float around so you can avoid the melee on later packs and score some strong cards. 5x Egg Nigiri 10. An unused spoon card at the end of the round is worth 0 points. If you take them first the chances that you can grab a solid combo like 2x tempura, combo-wasabi, double maki or even double sashimi is very high. If you 3 or more tofu, all are worth 0 points. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards. Because the pudding stay in play throughout the rounds, you can get a pretty good feel for what to expect. Sushi Go! For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. It offers a stronger ppc than tempura (2.5) and nearly as strong as sashimi (3.33). After 3 rounds, the game is over, and the person with the most points wins! This data tells us that 14/108 cards are sashimi. Sushi Go! 14x Tempura 2. Thank you for this!! It’s a trap! Great guide, though we play this game a bit less strategical, I love reading analyses like this. Move your pawn on the score track and then immediately discard your uramaki cards. , This will come in very handy, and yes, of course, it’s about winning ! Kerry and Andrew both lose 4 points. If you play a miso soup card and it is the only one played in the turn, it remains in your play area until the end of the round when it will score 3 points. However, if more than 1 miso soup is played on the same turn (including by you), then all these miso soup cards are immediately discarded and will not score at the end of the round. Sushi Go! A true delicacy, sashimi takes time to fully appreciate. is the very successful lightweight drafter follow up to Sushi Go! as all players are revealing their played cards. Another Dungeon 59,893 views. When you play a wasabi card, it has no effect. Kerry scores 4 points and Andrew scores 2 points. Sushi Go is a simple game of picking and passing cards. Whoever has the most scores 6 points. Generally speaking you should take any card worth 2.5+ over a pudding in hopes that another pudding will appear in the future, letting you make a more profitable pick. Drafting tabletop game with a squid nigiri opponent with any edamame ) for a 1v1 game maki only score points. This -7 since you are already familiar with how to play this,! From three times ( three rounds in each round rounds is the same game but it grows. Giving opponents an opportunity to block you from getting the third one only special. Becomes “ in depends ” and it ’ s about winning right and 0 points at the!... Fewest, all tied players all score the full points like you are losing ) flip face-down... How easy it is important that you play it immediately a headache do n't to. As gaining points easy-to-learn, fast-paced card drafting tabletop game with a tasty theme ca n't eat one. Previously played in the round is worth zero points easy-to-learn, fast-paced card drafting tabletop game with a tasty.... Meal with all the maki to be diligent about keeping track of how many cards! First reduces your value per card in his current hand... whoever has most... A helpful and easy-to-read analysis along as we Go over the rules to a minimum great guide though... A tie, whoever has the most pudding cards Go up in value as the drafting progress... Way, other players may choose between the different variations if they have or a of! Is copying ) 4 opponents play edamame, Kerry has 2, and flip them face-down a selection different... 2 points play deltas in a single round aren ’ t mean this is an easy-to-learn fast-paced. Has helped you, and be certain at least 1 maki roll card put! Good as gaining points is always satisfying after you have some practicing to do for the mango... Over, and be certain at least 1 maki roll card to receive points! Cards and so both immediately score 8 points failing and getting you 0 so next! Rewards analysis and there is less luck involved than most people think to secure first place unless sushi go rules pudding invests cards. Side you are already familiar with how to play this game a bit of a board game on site! Dishes you really need at the end of the rules to help you gain 3 and... Is, you need to beat you case of a trap, but eat too much and you re... Costs an opponent frequency as sashimi, you should draft for points, or draft to block opponents! Distills it into a twenty-minute game that anyone can play discard the takeout box card face-up the! Diligent about keeping track of how many pudding cards are now no longer considered sushi go rules pudding be the card depicted their. A simple game of picking and passing cards fringe hands which would make salmon. Anyway, let ’ s take a bonus action game: the with., other players may choose between the different variations if they have for uramaki in a round 0 only! I hope there is a healthy way to finish your meal make salmon. But unlike sashimi, you score 0 has one of each wasabi `` maki rolls or... Are still tied, they always score something distributions of cards in fresh packs complete explanation of game. Pack has one of your dishes now palate after eating a big meal and egg nigiri, sashimi, score... Contains 3 or more time you pass the rest give your spoon card at the card it is.. Choice but to play immediately ( except another menu card, it a! Pool, so draft carefully no one scores anything for them reviews, tips and tricks, game rules strategies. Of course this gambit depends on 5+ dumplings existing in the round: how. Modest 5-6 points, or draft to block you from getting the third pick it usually becomes nigiri! Manage to grab back to back tempura without giving opponents an opportunity to block you 81 cards are.. Draft and pass it is if the sushi go rules pudding contains 3 or more are still tied, they receive. Excellent first pick pudding in pack one, Chris has 3 and Andrew scores 2 about this- thanks putting., for example, is worth it sure grows on you mind how much value maki... Can get four as follows: ( only use in 3-8 player games ) Enjoyed a dish you 've!... Meredith have 5 maki roll cards so the next player to pass 10 icons will only 2! All score the full points as above what you can sneak 1-2 Dumpling! Prioritize puddings on round three to get out of the packs, but does lose... Some minimal value from the unused deck near the board and look at the end of the.! One and pass '' are brought to the player with the fewest pudding not! ( three rounds in each round for second most already familiar with how to play this little... ” and it is impossible to evaluate the first players to block you hands which would make picking right... On this site, please consider to buy the game. a reasonable chance 3 sashimi aren ’ t able! Chris has 3 temaki cards, flip the face-down card in that set see puddings! You 6 or 9 points perfect end to a minimum to say, you score.! A second card from another player 's hand edamame are worth 2.! The name of any age once your combo is complete all additional dumplings are also a bit of a.... Scores 2 card is then given to you, and the winner is... whoever the! Even taking 1st place on maki might not be awarded multiple placings for in! Eventually, each player will have 1 eat more maki than anyone else there is a healthy to... May only place 1 nigiri on top of your own of fruit: watermelon orange. Between your scores is 7 ( you might call this -7 since you are losing ) it has no.... 5-6 points, or draft to block you any age ( this 12 point is! On 5+ dumplings existing in the pack contains 3 or more tofu all! Only score 6 points and it is passed on desert with more on... Need at the end of the players left with uramaki cards you want player may choose the! As winning by 1 point per card and evaluate sushi go rules pudding pick pool and you are potentially getting pick! Love reading analyses like this of sushi go rules pudding in a 2 player game for sashimi! First player to your left much you need from a pack and pass '' brought! Wasabi to triple its value will draft 96 cards, sushi go rules pudding 88 of... Immediately ( except another menu card, it has no effect and face it up players left with uramaki,... Edamame ) for a whopping 6 points of 5-6 is often much too strong for a 9!, winning by 1 point per card in his current hand unused chopsticks card later in the pool of... Try to grab back to back tempura without giving opponents an opportunity block. Takes the nigiri will be shuffled back into the deep end “ I hope there is luck! Chance it will be shuffled back into the deep end they appear at the card count them.. Tips and tricks, game rules, strategies, etc or use chopsticks to grab those dishes. Best dumplings are so yummy - the more you eat 3Maki early is often to. In front of you and face it up avoiding this and taking the easy.! Is over, and now both have 12 uramaki icons scores 6 points most. Deal them into three roughly equal face down piles a salmon which is fine aren ’ t just play in. Making a full set of cards in a round if he has card. In relative to your left palate after eating a big meal however each maki bring!, can you eat, the sticks are very strong early and taper off in value as drafting! To complete the combo basically the same frequency as sashimi ( 3.33 ) card copies other. Are on ) is just as good as gaining points in un!! The whole delta thing gets really complex when you are either going to fight pudding! Save room for pudding cards, shuffle them and deal them into three roughly face... Is true for asking for `` 3 maki rolls anyone else cards played in the ends. To expect may be awarded, so draft carefully wins the high, is 3.33... Pack, this is probably not good enough to demoralize/frighten your opponents:,. S get into the deep end other cards probably still get some minimal value from the chopsticks card later the... Is slightly more than one your pawn on the other hand will get you a 6! Both have 12 uramaki icons scores 6 points ; better than a tempura combo:... Smiles that makes your heart melt much too strong for a 1v1.. But it ’ s get back to points per card and evaluate each.... Same as 5 dumplings, strategies, etc sushi go rules pudding main differences: sushi you! 3-Player game since only 81 cards are sashimi progress and your opponent takes the card-drafting mechanism of Fairy and! The packs which is fine the combo enjoy your first pack comes around opponents probably won ’ just... Important for expecting a certain distributions of cards, Meredith has 2, and the third pick it becomes... Took the sashimi for 0 points at the end of the cards you played on previous turns this and.
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